Jun 30, 2006, 06:17 PM // 18:17
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#1
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Desert Nomad
Join Date: Apr 2006
Location: Scotland
Profession: W/N
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Idea for a sword build
This a strictly in theory build
Profession: W/N
Name: Lich Knight
Type: Not known
Category: Tank/Dmg
Attributes
Sword: 12 + 1 + 3
Strength: 10 + 1
Death Magic: 8
Skills
Flurry/Frenzy (No Attribute) (Your own preference here)
Final Thrust (Swords)
Sever Artery (Swords)
Gash (Swords)
Sun and Moon Slash (Swords)
Plague Touch (No Attribute)
Soul Feast (Death Magic)
Aura of the Lich {Elite} (Death Magic)
Summary: This build's goal is to outlast the enemy and deal a fair ammount of damage at the same time. AoTL will half your damage which allows you to go nuts with frenzy or us flurry while taking minimal damage. Soul Feast is thrown in as a means of emergency healing in Alliance Battle, In GvG it's use won't be seen till later on. Sun and moon slash is your main mid combat damage skill, if you have a necro with OoP, wait till it's active to use it. Final Thrust for the coupe de grace.
A sheer nutty idea is to run in with 2 or more smiter monks spamming RoF on you with Zealots fire active. AoE damage will skyrocket and your chances of dying are minimal with AoTL active.
Notes & Concerns: Biggest Weakness is AoTL being stripped. It goes, you are back to square 1, although your HP is healed, it probibly won't be all of it.
Credits: Me? o_O
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Jun 30, 2006, 06:27 PM // 18:27
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#2
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Forge Runner
Join Date: Feb 2006
Location: Thornill, ON, Canada
Guild: THE CANUCK MONKS (TCM)
Profession: W/R
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Hmmm....
I will sight the problems with AotL.
You already mentioned stripping (which activates its healing powers), so that is said.
AotL drops your life by half, it has a fixed duration, so Frenzy will allow others to hit you with full damage.
AotL will not stop Vampiric attacks, Conditions, Life Drainning Hexes. I don't know about indirect attacks like SS on one of the smiting monks with you, or Cry of Frustration on another smiting monk with you, whether or not they do full damage.
Taste of Pain maybe better than Soul Feast, so you don't need to rely on corpses.
Depending on your life, you most likely won't regain all of your health back when AotL ends (level 8 death)
Lol, I can just see you vs a Touch Ranger. Transfering conditions to each other until the condition duration ends.
Otherwise nice build.
Last edited by Pick Me; Jun 30, 2006 at 06:30 PM // 18:30..
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Jul 01, 2006, 04:50 AM // 04:50
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#3
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Academy Page
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maybe you should put endure pain in there just in case you get degen.
If the durations are just right, AotL might end just before endure pain ends, so your health stays constant.
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Jul 01, 2006, 07:21 AM // 07:21
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#4
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Frost Gate Guardian
Join Date: Dec 2005
Location: Ice Tooth Cave
Guild: Opt and Niho Private Chat [lulz]
Profession: N/Me
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Personally, I wouldn't risk bringing AotL with me unless I had a method of cancelling it. Aura of the Lich + high degen = quick death. When I run a minionmaster build on my Necromancer, I take a Monk secondary and bring Contemplation of Purity to cancel AotL in addition to giving me that healing so I can keep using sacrifice skills.
Virulence would be nice for your build. Sever Artery + Virulence = 11 degen. With Plague Touch, you'd be able to keep Disease off of yourself, or if an opponent gives you a condition, you could use Plague Touch to trigger Virulence.
If you're going to bring Frenzy, because of the double-damage penalty you're also going to need to bring something to cancel it. I'd skip Final Thrust (lose all Adrenaline = yuck) and bring Rush or another stance that charges/recharges quickly that can always be ready. Also consider Tiger Stance--it increases your attack speed a bit less than Frenzy (25% vs 33%) and lasts just as long, but doesn't incur a damage penalty. It ends prematurely if an attack misses, but you can keep Blindness off of yourself with Plague Touch.
Nice build--I'm glad to see I'm not the only Warrior who likes a Necro secondary.
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Jul 01, 2006, 10:40 PM // 22:40
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#5
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Desert Nomad
Join Date: Apr 2006
Location: Scotland
Profession: W/N
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The idea was that AoTL CANCELS the double damage penalty from Frenzy..
Degen is a pain in the butt, so you'd have to rely on a monk team-mate to cover that for you =(
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Jul 14, 2006, 12:55 PM // 12:55
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#6
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Desert Nomad
Join Date: Apr 2006
Location: Scotland
Profession: W/N
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Stealth bump to check opinions AFTER the nerf.........
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Jul 15, 2006, 05:29 AM // 05:29
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#7
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Wilds Pathfinder
Join Date: Dec 2005
Guild: Leather Rebels, (LR)
Profession: W/
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frenzy + aotl makes you die at the same rate as being on just frenzy alone, let me make an example, say this is a math problem, this guy, every time he gets hit with a sword, say it does 30 to him each hit, well, he puts up aotl, this makes the damage now 15, and it halves his health, he then puts on frenzy, and it makes the damage go back up to 30 cus it doubles thedamage you take with aotl on making the damage normal again, in the end, you are taking normal damage, attacking 33% fast, and only having half of your previous health, which means you die twice as fast, and you die twice as fast with full health and frenzy
equation goes like this =
D= damage you take when your hit normaly with nothing
C= Damage You take per a hit DOUBLED!
2(frenzy) x D = C, then C / 2(AotL) = D
so your naturaly taking the damage dividing it by 2 and multiplying it by 2 again, making the damage you take normal amount, and you only have half your health, so might as well just not mess with aotl and run frenzy in the first place so you dont die as easy to degen cus you will die as quickly with aotl + frenzy cus of the health halfing,
OF COURSE, aotl cancels out frenzy, but because of AotL's health penalty, your gonna die just as fast as someone just using frenzy, and you will die even faster with degen on with then the person using frenzy, because if you have half your normal health, its same effect as taking double damage since the frenzy cancels out aotl's half damage tooken effect
Last edited by Xaero Gouki Kriegor; Jul 15, 2006 at 05:36 AM // 05:36..
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Jul 15, 2006, 05:59 AM // 05:59
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#8
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Banned
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Ah, logic FTW.
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Jul 15, 2006, 07:47 AM // 07:47
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#9
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Wilds Pathfinder
Join Date: Dec 2005
Guild: Leather Rebels, (LR)
Profession: W/
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yea true, if you look at aotl slightly, may look like an awesome tanking skill but . . . . its only made to for sacrificers for the most part cus of the halfing of the half of sac skills, making you sac a quarter of the normal sacrificing health
** it is possible to make a tanking build out of it, i take that back, for example, if you are using a n/e with aotl, and you already halven that damage and try and cover up the damage that was halved with armor skills or something like armor of earth or shiver armor
Last edited by Xaero Gouki Kriegor; Jul 15, 2006 at 07:52 AM // 07:52..
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